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 crowd simulation


Mapping the Urban Mobility Intelligence Frontier: A Scientometric Analysis of Data-Driven Pedestrian Trajectory Prediction and Simulation

Xu, Junhao, Zeng, Hui

arXiv.org Artificial Intelligence

Understanding and predicting pedestrian dynamics has become essential for shaping safer, more responsive, and human-centered urban environments. This study conducts a comprehensive scien-tometric analysis of research on data-driven pedestrian trajectory prediction and crowd simulation, mapping its intellectual evolution and interdisciplinary structure. Using bibliometric data from the Web of Science Core Collection, we employ SciExplorer and Bibliometrix to identify major trends, influential contributors, and emerging frontiers. Results reveal a strong convergence between artificial intelligence, urban informatics, and crowd behavior modeling--driven by graph neural networks, transformers, and generative models. Beyond technical advances, the field increasingly informs urban mobility design, public safety planning, and digital twin development for smart cities. However, challenges remain in ensuring interpretability, inclusivity, and cross-domain transferability. By connecting methodological trajectories with urban applications, this work highlights how data-driven approaches can enrich urban governance and pave the way for adaptive, socially responsible mobility intelligence in future cities. Introduction Pedestrian trajectory prediction and simulation is an interdisciplinary research field where data-driven models, particularly machine learning and deep learning techniques, are employed to model, predict, and simulate human movement dynamics in diverse environments [4, 8, 17]. Although research on pedestrian dynamics can be traced back to the seminal social force model [7], the advent of large-scale mobility datasets and sensing technologies has substantially transformed the landscape in recent decades.


Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment

Ishibashi, Kyosuke, Saito, Atsushi, Tun, Zin Y., Ray, Lucas, Coram, Megan C., Sakurai, Akihiro, Okamura, Allison M., Yamamoto, Ko

arXiv.org Artificial Intelligence

Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in crowded pedestrian flows in VR. The results indicate that haptic feedback changed users' collision avoidance movements, as measured by increased walking trajectory length and change in pelvis angle. The displacements of users' lateral position and pelvis angle were also increased in the instantaneous response to a collision with a non-player character (NPC), even when the NPC was inside the field of view. Haptic feedback also enhanced users' awareness and visual exploration when an NPC approached from the side and back. Furthermore, variation in walking speed was increased by the haptic feedback. These results suggested that the haptic feedback enhanced users' sensitivity to a collision in VR environment.


Whenever, Wherever: Towards Orchestrating Crowd Simulations with Spatio-Temporal Spawn Dynamics

Kreutz, Thomas, Mühlhäuser, Max, Guinea, Alejandro Sanchez

arXiv.org Artificial Intelligence

Realistic crowd simulations are essential for immersive virtual environments, relying on both individual behaviors (microscopic dynamics) and overall crowd patterns (macroscopic characteristics). While recent data-driven methods like deep reinforcement learning improve microscopic realism, they often overlook critical macroscopic features such as crowd density and flow, which are governed by spatio-temporal spawn dynamics, namely, when and where agents enter a scene. Traditional methods, like random spawn rates, stochastic processes, or fixed schedules, are not guaranteed to capture the underlying complexity or lack diversity and realism. To address this issue, we propose a novel approach called nTPP-GMM that models spatio-temporal spawn dynamics using Neural Temporal Point Processes (nTPPs) that are coupled with a spawn-conditional Gaussian Mixture Model (GMM) for agent spawn and goal positions. We evaluate our approach by orchestrating crowd simulations of three diverse real-world datasets with nTPP-GMM. Our experiments demonstrate the orchestration with nTPP-GMM leads to realistic simulations that reflect real-world crowd scenarios and allow crowd analysis.


A Data-driven Crowd Simulation Framework Integrating Physics-informed Machine Learning with Navigation Potential Fields

Guo, Runkang, Chen, Bin, Zhang, Qi, Zhao, Yong, Wang, Xiao, Zhu, Zhengqiu

arXiv.org Artificial Intelligence

Traditional rule-based physical models are limited by their reliance on singular physical formulas and parameters, making it difficult to effectively tackle the intricate tasks associated with crowd simulation. Recent research has introduced deep learning methods to tackle these issues, but most current approaches focus primarily on generating pedestrian trajectories, often lacking interpretability and failing to provide real-time dynamic simulations.To address the aforementioned issues, we propose a novel data-driven crowd simulation framework that integrates Physics-informed Machine Learning (PIML) with navigation potential fields. Our approach leverages the strengths of both physical models and PIML. Specifically, we design an innovative Physics-informed Spatio-temporal Graph Convolutional Network (PI-STGCN) as a data-driven module to predict pedestrian movement trends based on crowd spatio-temporal data. Additionally, we construct a physical model of navigation potential fields based on flow field theory to guide pedestrian movements, thereby reinforcing physical constraints during the simulation. In our framework, navigation potential fields are dynamically computed and updated based on the movement trends predicted by the PI-STGCN, while the updated crowd dynamics, guided by these fields, subsequently feed back into the PI-STGCN. Comparative experiments on two publicly available large-scale real-world datasets across five scenes demonstrate that our proposed framework outperforms existing rule-based methods in accuracy and fidelity. The similarity between simulated and actual pedestrian trajectories increases by 10.8%, while the average error is reduced by 4%. Moreover, our framework exhibits greater adaptability and better interpretability compared to methods that rely solely on deep learning for trajectory generation.


Introducing Anisotropic Fields for Enhanced Diversity in Crowd Simulation

Li, Yihao, Liu, Junyu, Guan, Xiaoyu, Hou, Hanming, Huang, Tianyu

arXiv.org Artificial Intelligence

Large crowds exhibit intricate behaviors and significant emergent properties, yet existing crowd simulation systems often lack behavioral diversity, resulting in homogeneous simulation outcomes. To address this limitation, we propose incorporating anisotropic fields (AFs) as a fundamental structure for depicting the uncertainty in crowd movement. By leveraging AFs, our method can rapidly generate crowd simulations with intricate behavioral patterns that better reflect the inherent complexity of real crowds. The AFs are generated either through intuitive sketching or extracted from real crowd videos, enabling flexible and efficient crowd simulation systems. We demonstrate the effectiveness of our approach through several representative scenarios, showcasing a significant improvement in behavioral diversity compared to classical methods. Our findings indicate that by incorporating AFs, crowd simulation systems can achieve a much higher similarity to real-world crowd systems. Our code is publicly available at https://github.com/tomblack2014/AF\_Generation.


Emergent Crowd Grouping via Heuristic Self-Organization

Liao, Xiao-Cheng, Chen, Wei-Neng, Chen, Xiang-Ling, Mei, Yi

arXiv.org Artificial Intelligence

Modeling crowds has many important applications in games and computer animation. Inspired by the emergent following effect in real-life crowd scenarios, in this work, we develop a method for implicitly grouping moving agents. We achieve this by analyzing local information around each agent and rotating its preferred velocity accordingly. Each agent could automatically form an implicit group with its neighboring agents that have similar directions. In contrast to an explicit group, there are no strict boundaries for an implicit group. If an agent's direction deviates from its group as a result of positional changes, it will autonomously exit the group or join another implicitly formed neighboring group. This implicit grouping is autonomously emergent among agents rather than deliberately controlled by the algorithm. The proposed method is compared with many crowd simulation models, and the experimental results indicate that our approach achieves the lowest congestion levels in some classic scenarios. In addition, we demonstrate that adjusting the preferred velocity of agents can actually reduce the dissimilarity between their actual velocity and the original preferred velocity. Our work is available online.


Social Physics Informed Diffusion Model for Crowd Simulation

Chen, Hongyi, Ding, Jingtao, Li, Yong, Wang, Yue, Zhang, Xiao-Ping

arXiv.org Artificial Intelligence

Crowd simulation holds crucial applications in various domains, such as urban planning, architectural design, and traffic arrangement. In recent years, physics-informed machine learning methods have achieved state-of-the-art performance in crowd simulation but fail to model the heterogeneity and multi-modality of human movement comprehensively. In this paper, we propose a social physics-informed diffusion model named SPDiff to mitigate the above gap. SPDiff takes both the interactive and historical information of crowds in the current timeframe to reverse the diffusion process, thereby generating the distribution of pedestrian movement in the subsequent timeframe. Inspired by the well-known social physics model, i.e., Social Force, regarding crowd dynamics, we design a crowd interaction module to guide the denoising process and further enhance this module with the equivariant properties of crowd interactions. To mitigate error accumulation in long-term simulations, we propose a multi-frame rollout training algorithm for diffusion modeling. Experiments conducted on two real-world datasets demonstrate the superior performance of SPDiff in terms of macroscopic and microscopic evaluation metrics. Code and appendix are available at https://github.com/tsinghua-fib-lab/SPDiff.


Visual-information-driven model for crowd simulation using temporal convolutional network

Liang, Xuanwen, Lee, Eric Wai Ming

arXiv.org Artificial Intelligence

Crowd simulations play a pivotal role in building design, influencing both user experience and public safety. While traditional knowledge-driven models have their merits, data-driven crowd simulation models promise to bring a new dimension of realism to these simulations. However, most of the existing data-driven models are designed for specific geometries, leading to poor adaptability and applicability. A promising strategy for enhancing the adaptability and realism of data-driven crowd simulation models is to incorporate visual information, including the scenario geometry and pedestrian locomotion. Consequently, this paper proposes a novel visual-information-driven (VID) crowd simulation model. The VID model predicts the pedestrian velocity at the next time step based on the prior social-visual information and motion data of an individual. A radar-geometry-locomotion method is established to extract the visual information of pedestrians. Moreover, a temporal convolutional network (TCN)-based deep learning model, named social-visual TCN, is developed for velocity prediction. The VID model is tested on three public pedestrian motion datasets with distinct geometries, i.e., corridor, corner, and T-junction. Both qualitative and quantitative metrics are employed to evaluate the VID model, and the results highlight the improved adaptability of the model across all three geometric scenarios. Overall, the proposed method demonstrates effectiveness in enhancing the adaptability of data-driven crowd models.


Agent-based models of social behaviour and communication in evacuations: A systematic review

Templeton, Anne, Xie, Hui, Gwynne, Steve, Hunt, Aoife, Thompson, Pete, Köster, Gerta

arXiv.org Artificial Intelligence

Most modern agent-based evacuation models involve interactions between evacuees. However, the assumed reasons for interactions and portrayal of them may be overly simple. Research from social psychology suggests that people interact and communicate with one another when evacuating and evacuee response is impacted by the way information is communicated. Thus, we conducted a systematic review of agent-based evacuation models to identify 1) how social interactions and communication approaches between agents are simulated, and 2) what key variables related to evacuation are addressed in these models. We searched Web of Science and ScienceDirect to identify articles that simulated information exchange between agents during evacuations, and social behaviour during evacuations. From the final 70 included articles, we categorised eight types of social interaction that increased in social complexity from collision avoidance to social influence based on strength of social connections with other agents. In the 17 models which simulated communication, we categorised four ways that agents communicate information: spatially through information trails or radii around agents, via social networks and via external communication. Finally, the variables either manipulated or measured in the models were categorised into the following groups: environmental condition, personal attributes of the agents, procedure, and source of information. We discuss promising directions for agent-based evacuation models to capture the effects of communication and group dynamics on evacuee behaviour. Moreover, we demonstrate how communication and group dynamics may impact the variables commonly used in agent-based evacuation models.


Reward Function Design for Crowd Simulation via Reinforcement Learning

Kwiatkowski, Ariel, Kalogeiton, Vicky, Pettré, Julien, Cani, Marie-Paule

arXiv.org Artificial Intelligence

Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner. Reinforcement learning has shown great potential in simulating virtual crowds, but the design of the reward function is critical to achieving effective and efficient results. In this work, we explore the design of reward functions for reinforcement learning-based crowd simulation. We provide theoretical insights on the validity of certain reward functions according to their analytical properties, and evaluate them empirically using a range of scenarios, using the energy efficiency as the metric. Our experiments show that directly minimizing the energy usage is a viable strategy as long as it is paired with an appropriately scaled guiding potential, and enable us to study the impact of the different reward components on the behavior of the simulated crowd. Our findings can inform the development of new crowd simulation techniques, and contribute to the wider study of human-like navigation.